Proudly presenting our students’ interactive digital narratives

By Renske van Enschot

In our Master course Interactive Storytelling, students create their own non-fiction interactive digital narratives. In these interactive narratives, readers become interactors who can engage with the characters, choose which storyline to follow, which perspectives to explore, et cetera. The design of the interactive narratives is justified by theories about the experience and effects of (interactive) narratives.

In the ’21-’22 edition of the course, the theme for all interactive digital narratives was diversity and inclusion. The students rose to the occasion and designed powerful interactive narratives on a diverse range of subtopics, from social anxiety to street intimidation to poverty. We proudly showcase some of the narratives below.

Are you sure and Eyes on me let you experience what it is like to suffer from social anxiety. How do you navigate school, friends, and party invites while dealing with anxiety?

Fading is about what it’s like to build and sustain a good relationship with a mother with evolving Alzheimer’s. Are you able to reconnect with your mother after she fails to recognize your face?

Blind spots allows the interactants to walk in the main character’s shoes to come to better understanding of how visual impairment affects people and their daily media usage. It is aimed to activate designers to create more inclusive designs for different websites and online platforms.

Between two worlds. The life of a CODA makes you realize what it is like to be a child of deaf parents. 

Roll with me enables interactants to learn how to support a friend or family member in a wheelchair.

Summer camp and Two sides of the same coin focus on how poverty affects the daily lives of school children. You get to try out how to include poor children in everyday scenarios.  A new face in class also aims at school children, discussing what it’s like to have a refugee in class.

It does(n’t) matter helps interactants realize what it’s like to be the victim of street intimidation and what the (limited) impact is of the choices that you make.

Open Your Eyes revolves around the increasingly common problem of discrimination at work. What it is like to work a shift as an Asian nurse in a Dutch hospital? During your day you will have some tough decisions to make, which will have a lasting effect on your stress level. 

Diversity University enables you to spend a day in the shoes of an international student to see what issues they face and, more importantly, learn what you can do to make sure all nationalities feel welcome on campus.

Sparkside is all about pronouns. They can’t be seen from someone’s appearance or name, but they are crucial in expressing one’s identity. In this interactive narrative, you step into the footsteps of a teacher who tries to learn how to use pronouns correctly. 

The Media Design Lab open!

We are very happy to announce that, on Tuesday, October 13, 2020, the Media Design Lab was opened! The Media Design Lab, with an area of 135 m2, is located in Dante building. Various studies, e.g., employing VR and robots, are already being carried out. More information about the lab can be found here. Practical information about (booking the) lab can be found here.

Living room lab

3D printer

Creative space prototyping

VR lab

Under construction: the Media Design Lab

Early 2020 the Media Design Lab will be opened. Currently, the lab is being built and we are busy selecting hardware, software and decoration. Here’s a sneak peak of (a selection of) the color palette. We promise it will be a colourful and awesome design space. Please find a description of the lab below the image.

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The Media Design Lab is tied to the research and teaching of our New Media Design program at Tilburg University. New media innovations shape our everyday lives, ranging from well-established media like websites and (smartphone) apps /eHealth to social robots, tangible interfaces, physiological interfaces and virtual and augmented reality. The lab enables researchers, designers, teachers, and students to do research and teach in a creative and innovative setting. With this we aim to (i) contribute to (and go beyond) the existing understanding of the usability and user experience (UX) of new media products, and (ii) use and develop methods and tools that are used by researchers and designers while actively engaging users in the design process of new media products, and (iii) test the impact of new media products on scientifically relevant outcomes like persuasion, behavior change and learning.

The Media Design Lab facilitates the different phases of the design and research process:

● Contextual analysis: Understanding the users’ needs and requirements
● Ideation & conceptualisation: Concept development and planning
● Iterative development: Prototyping and making
● Evaluation: Testing (e.g., sensing, tracking, observing) user-media and user-media-user interactions in individual and group settings

A sneak peak of the facilities that we will have in the lab can be found below:
Sublabs:
VR lab
Observation room
Living room lab
Sound-isolated individual cubicle
Flexible creative design space
FABLAB

Hardware:
Motion capture
Activity tracker
Virtual reality (HTC Vive Pro Eye)
Leap motion
Augmented reality (Hololens)
Mobile VR
Eye-tracking
functional EMG
skin conductance
EEG
3D printer
Materials and tools for paper, coded prototypes

NMD @ DDW

This week is the Dutch Design Week, the biggest design event in Northern Europe.

Nynke van der Laan (associate professor) of the New Media Design lecturer team, gave a talk at the Design Research and Innovation Festival, which is part of the scientific program of the Dutch Design week. She gave a talk about the potential of virtual reality as a scientific measurement tool and as an intervention tool to change eating behavior. The event was well attended by representatives from creative companies, knowledge institutions and (local) governments.
DriveFestival